AVGC / Studio

Motion Capture & Tracking Solution Providers

Galore Systems empowers the Animation, Visual Effects, Gaming, and Content Creation (AVGC) industry with innovative solutions designed to bring creative visions to life. We offer a comprehensive suite of cutting-edge technologies, including advanced Motion Capture hardware and software, precise Camera Tracking systems, and state-of-the-art Virtual Production products. Beyond our technology, Galore Systems provides expert guidance and support, helping you seamlessly integrate and optimize motion capture and virtual production workflows to achieve exceptional results.

Integrations and Live Plugins

Enables real-time full-body, hand, and finger tracking in Unity, Unreal Engine, and MotionBuilder via live plugins, supporting recording and exporting high-fidelity motion data for seamless animation integration.

Whether you’re producing animated films, immersive games, cinematic experiences, or dynamic real-time content, our solutions are designed to elevate your production pipeline from start to finish.

Technology That Transforms

Our tools aren’t just powerful—they’re built for real-world production.

Motion Capture

Capture every nuance of human movement with ultra-accurate mocap systems that blend seamlessly into your creative workflows.

Camera Tracking

Achieve perfect synchronization between physical and virtual cameras for flawless compositing and immersive storytelling.

Virtual Production

Create, visualize, and iterate in real-time with virtual environments that redefine the way you shoot and direct.

Use Cases

Built for Creators. Trusted by Professionals.

From indie studios to global production houses, our solutions scale to fit your needs—today and tomorrow.

Whether you’re deploying in a compact studio or across multiple production units, Galore Systems ensures performance, reliability, and future-proof architecture.

Let’s Bring Your Vision to Life

Ready to transform your pipeline with world-class motion capture and virtual production tools?